I'm a 3D modeling artist with experience creating characters, environments, and props suitable for games and feature animation. I approach every asset with a balance of technical skill and artistic intention, with a focus on clean topology, effective UV mapping, and visual storytelling.

With a background in theatre, I bring a deep understanding of narrative, composition, and design to my work. Years of experience in performance and production have shaped my ability to create compelling visuals that support storytelling and immerse audiences in believable worlds.