I’m a 3D artist drawn to the tactile, the imperfect, and the quietly provocative. My work favors gritty realism. I am drawn to props with age, wear, and fingerprints; environments dressed with clutter, dirt, and history; and characters whose stories are expressed by every wrinkle, scar, and blemish. I want viewers to feel a longing to reach out and touch my art. I am not interested in the pristine. I am interested in the sort of appeal that lives only inside the ordinary, the damaged, and the grotesque.
Playfulness and mischief are at the heart of my work. Like the concept artists whose designs I bring to life, I like to twist expectations, to reframe the familiar through a darker or more human lens. My model of Tinkerbell (concept by Anton Yakovlev), heavily made-up, tattooed, pregnant, and smoking a cigarette, was born from that impulse and flips the script on the beloved Disney character. No longer the symbol of childhood innocence and wonder, she does not ask for the viewer’s applause to save her. She believes in herself. That blend of irreverence and dark humor reflects what I’m most curious about as an artist: the parts of people and stories that are messy, audacious, flawed, and real.
With a background in theatre, I bring an instinct for narrative and design that helps me build assets not just with form, but with soul. I also bring a strong technical foundation to my art, focusing on clean topology, efficient UV mapping, and thoughtful texturing, always in service of deeper storytelling.